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Delphi XE8 - самоучитель icon

1.0 by Nikita Kultin


Jun 22, 2015

About Delphi XE8 - самоучитель

Teach Yourself Programming in Delphi XE8 for beginners

The book is a practical guide to programming in Embarcadero Delphi XE8 for beginners.

The first part presents the technology of visual design and event programming, discussed in detail the process of creating the "classic" applications for Windows, shows the assignment of the basic components, the issues of graphics programming, working with databases Microsoft Access.

The second part of the book is devoted to the development of Multi-Device. For example, developing for the Android platform shows features create an interface based on the components FireMonkey; attention is paid to the use of components FireDAC to work with integrated database SQLite; addressed the problem of 3D graphics programming, Float and Path animation, work with sensors and sensors.

© Kul'tin NB, 2015

Table of contents

Chapter 1. The first draft

    Getting started on a new application

    Shape

    Components

    Event

    Event procedure

    Project Structure

    Compilation

    Starting the program

    Exclusions

    Handling exceptions

    Application Configuration

    Installing the application on another computer

Chapter 2. VCL Components

    Label

    Edit

    Button

    CheckBox

    RadioButton

    ComboBox

    ListBox

    Timer

    Image

   OpenDialog

   SaveDialog

Chapter 3 Graphics

    Components and Image PainBox

    Graphic surface

    Paint Event

    Pencil and Brush

    Graphics primitives

    Bitmap

    Animation

Chapter 4. Database

    Database and Database

    Data Access Components

    Data Display Components

    Microsoft Access database

Chapter 5. Multi-Device App

    Getting started on a new application

    Form and Form Designer

    FMX Components

    Interface design

    Create a form

    Setting form for a specific device

    Events

    Project Structure

    Compilation

    Running the application

    Application Configuration

    Styling

Chapter 6. Graphics FireMonkey

    Formation graphics

    Graphic surface

    Paint Event

    Show Illustrations

Chapter 7. 3D graphics

    A graphical space

    3D shapes

    Material

    The color and texture

    Example of 3D applications

Chapter 8. Animation

    Animation Components

    FloatAnimation

    PathAnimation

Chapter 9. Database in mobile applications

    FireDAC Data Access Components

    Data Display Components

    Creating a database

    Application Form

    Data access

    Displaying Data

    Data Binding

    A trial run of the program

    Adding entries to the database

Chapter 10. Working with sensors

    Access Components sensors

    Position Sensor

    Motion Sensor

Closing

About the Author

Nikita Kul'tin - PhD. STU, author of books on programming in Delphi, C ++ Builder, Microsoft Visual C #, Microsoft Visual C ++, etc., Which sold a total circulation of more than 450 thousand. Copies.

What's New in the Latest Version 1.0

Last updated on Jun 22, 2015

Minor bug fixes and improvements. Install or update to the newest version to check it out!

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Additional APP Information

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