Reviews: 1.8k Rating: 8.2
Mobile shooter setting the trend for action PVP gun games. 5v5 shooting online.
Good game
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Critical Ops
Fun Video
I want to play it but it doesn't support my device
This is Very bad!!!! Can someone tell me why this is always happening it was just completely going well until suddenly show up this after i just log in my acc for no reason my device is not full and its on latest pls tell me why this is happening
Вы лохиПрпмпрепрнрнрспррррррого
Me teasing my enemy's after my team wins be like:Me showing off to my partner that I'm the best after winning the game be like:Me after losing the at my enemy area be like:Me after losing at our partner area be like:'WE COULD HAVE DONE BETTER'In all the game is good and these list of things I have commented here at the top⬆⬆⬆ is how I behave for real...✌
I was good at the game
Hello help me.. Please How can I fix this? ```1.22.0.f1288Disconnected: Offline/ServerInitializationException: Firebase modules failed to initialize: messaging (missing dependency)Firebase.FirebaseApp.CreateAndTrack (Firebase.FirebaseApp+CreateDelegate createDelegate, Firebase.FirebaseApp existingProxy) (at :0)Firebase.Messaging.FirebaseMessaging+Listener..ctor () (at :0)Firebase.Messaging.FirebaseMessaging+Listener.Create () (at :0)Firebase.Messaging.FirebaseMessaging..cctor () (at :0)CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)AppManager.CreateSystem[T] () (at :0)AppManager.CreateInitialManagers () (at :0)AppManager.FinishInitialization () (at :0)CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)UnityEngine.Events.UnityEvent.Invoke () (at :0)UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)Rethrow as TypeInitializationException: The type initializer for 'Firebase.Messaging.FirebaseMessaging' threw an exception.CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)AppManager.CreateSystem[T] () (at :0)AppManager.CreateInitialManagers () (at :0)AppManager.FinishInitialization () (at :0)CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)UnityEngine.Events.UnityEvent.Invoke () (at :0)UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)UnityEngine.EventSystems.StandaloneInputModule:Process()
Which a ****** game it's a rip of of standoff and it size not work