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Icona GUI Marker for SD Unity-chan

1.2.4 by RapidNack.com


Jun 20, 2018

Informazioni su GUI Marker for SD Unity-chan

By writing 3D objects in Python, you can create simple games.

Unity3D tutorial "Roll-a-ball" can be described in Python as follows.

Create walls

Camera.Reset()

Player.Reset()

Player.Rotate(0, 180, 0)

Objects.Clear()

Objects[100].Type = 'cube'

Objects[100].Position = (0.5, 0.5, 9.5)

Objects[100].Scale = (19, 1, 1)

Objects[100].RGBA = (240, 176, 176, 255)

Objects[101].Copy(Objects[100])

Objects[101].Position = (-0.5, 0.5, -9.5)

Objects[102].Copy(Objects[100])

Objects[102].Position = (-9.5, 0.5, 0.5)

Objects[102].Rotation = (0, 90, 0)

Objects[103].Copy(Objects[102])

Objects[103].Position = (9.5, 0.5, -0.5)

Tracking player

Camera.Target = Player

Add Item objects

n = 6

for i in range(n):

    t = i * (360 / n)

    rad = math.pi * (t / 180.0)

    x = math.cos(rad)

    z = math.sin(rad)

    #print t, x, z

    Objects[200 + i].Type = 'capsule'

    UpdateScore()

    Objects[200 + i].Color = 0x00ff00ff

    Objects[200 + i].Position = (x * 5, 1, z * 5)

    Objects[200 + i].Scale = (0.5, 0.5, 0.5)

    Objects[200 + i].IsTrigger = True

    Objects[200 + i].RaiseEvents = True

Delete Item when touching

def triggerEnter(sender, hit):

    print 'triggerEnter', sender, hit

    if hit != Player:

        return

    Particles[1].Type = 6

    Particles[1].Position = sender.Position

    sender.Type = None

    UpdateScore()

Label display

def UpdateScore():

    score = len([1 for x in Objects.All if x.Index / 100 == 2])

    if score == 0:

        Items[2].Text = 'YOU WIN'

    else:

        Items[2].Text = str(score)

Create dangerous walls

Objects[300].Type = 'cube'

Objects[300].Color = 0xff0000ff

Objects[300].Position = (4, 0.5, 2)

Objects[300].Scale = (10, 1, 1)

Objects[300].RaiseEvents = True

Objects[301].Copy(Objects[300])

Objects[301].Position = (4, 0.5, -3)

Objects[302].Copy(Objects[300])

Objects[302].Position = (-4, 0.5, 4)

Objects[302].Rotation = (0, 90, 0)

Collision determination

def collisionEnter(sender, hit):

    print 'collisionEnter', sender, hit

    if hit != Player:

        return

    Player.IsControlled = False

    Player.ChangeFace('eye_close')

    Player.CrossFade('GoDown')

Novità nell'ultima versione 1.2.4

Last updated on Jun 20, 2018

Changed to save contents when exiting edit mode

Traduzione in caricamento...

Informazioni APP aggiuntive

Ultima versione

Richiedi aggiornamento GUI Marker for SD Unity-chan 1.2.4

Caricata da

Jair Mata

È necessario Android

Android 4.1+

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GUI Marker for SD Unity-chan Screenshot

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