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```
1.22.0.f1288
Disconnected: Offline/Server

InitializationException:  Firebase modules failed to initialize: messaging (missing dependency)
Firebase.FirebaseApp.CreateAndTrack (Firebase.FirebaseApp+CreateDelegate createDelegate, Firebase.FirebaseApp existingProxy) (at :0)
Firebase.Messaging.FirebaseMessaging+Listener..ctor () (at :0)
Firebase.Messaging.FirebaseMessaging+Listener.Create () (at :0)
Firebase.Messaging.FirebaseMessaging..cctor () (at :0)
CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)
AppManager.CreateSystem[T] () (at :0)
AppManager.CreateInitialManagers () (at :0)
AppManager.FinishInitialization () (at :0)
CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)
CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)
UnityEngine.Events.UnityEvent.Invoke () (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)
Rethrow as TypeInitializationException: The type initializer for 'Firebase.Messaging.FirebaseMessaging' threw an exception.
CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)
AppManager.CreateSystem[T] () (at :0)
AppManager.CreateInitialManagers () (at :0)
AppManager.FinishInitialization () (at :0)
CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)
CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)
UnityEngine.Events.UnityEvent.Invoke () (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

```

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