Our website uses necessary cookies to enable basic functions and optional cookies to help us to enhance your user experience. Learn more about our cookie policy by clicking "Learn More".
Accept All Only Necessary Cookies
2021-01-03
Report  |  Reply

Hello help me.. Please How can I fix this? 
```
1.22.0.f1288
Disconnected: Offline/Server

InitializationException:  Firebase modules failed to initialize: messaging (missing dependency)
Firebase.FirebaseApp.CreateAndTrack (Firebase.FirebaseApp+CreateDelegate createDelegate, Firebase.FirebaseApp existingProxy) (at :0)
Firebase.Messaging.FirebaseMessaging+Listener..ctor () (at :0)
Firebase.Messaging.FirebaseMessaging+Listener.Create () (at :0)
Firebase.Messaging.FirebaseMessaging..cctor () (at :0)
CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)
AppManager.CreateSystem[T] () (at :0)
AppManager.CreateInitialManagers () (at :0)
AppManager.FinishInitialization () (at :0)
CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)
CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)
UnityEngine.Events.UnityEvent.Invoke () (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)
Rethrow as TypeInitializationException: The type initializer for 'Firebase.Messaging.FirebaseMessaging' threw an exception.
CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)
AppManager.CreateSystem[T] () (at :0)
AppManager.CreateInitialManagers () (at :0)
AppManager.FinishInitialization () (at :0)
CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)
CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)
UnityEngine.Events.UnityEvent.Invoke () (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

Sign Up
By signing up you agree to our terms of service
Add Images To Post

Note: Adding images to post feature is only available for APKPure AppStore App. APKPure can support the following image types: GIF, JPEG, PNG, WebP, etc.

12 Replies

Ooops! No such content!
  • 😊
  • 😂
  • ❤
  • 😭
  • 😍
  • 😘
  • 🙄
  • 💀
  • 😫
  • 🤔
  • 😊
  • 😂
  • ❤
  • 😭
  • 😍
  • 😘
  • 🙄
  • 💀
  • 😫
  • 🤔
Subscribe to APKPure
Be the first to get access to the early release, news, and guides of the best Android games and apps.
No thanks
Sign Up
Subscribed Successfully!
You're now subscribed to APKPure.